Last night I released a version of HoverRace that will potentially fix some of the problems that were stopping online racing from working. For the nerds out there, I’m using upnp holepunching to handle the peer to peer data transmissions. It should work behind some routers, but not all routers. I’m still planning to make it use servers instead of peer to peer between players, but that will require a major rewrite.
Here’s the download: https://github.com/johnsie/HoverNet/releases/tag/1.24.2