It took a bit of work, but I got the HoverRace C++ solution compiling in VS 2019. The solution had previously last been compiled in VS2010 Express, so there was quite a bit of deprecation and bug fixing to deal with. Luabind had a bug that made it break with more recent Boost C++ Libraries and only the recent Boost Binaries work with VS2019. The solution was compiling a fork of Luabind with a fix applied and recompiling WGOIS and OpenAL 32 in VS2019 and loading them into the Solution.
I checked it all into Github and typed up some documentation explaining how to compile, so hopefully HoverRace will continue to exist and maybe even attract new developers.
The github for this project is at https://github.com/johnsie/HoverNet
Got a few minor fixes to to do and then the name of the game will be sockets programming in C++